Items you pick up along the way are bright and have clear visual cues: health items are highlighted in blue, armor in green and ammo in yellow power-ups are glowing orbs (not unlike the classic games). Every monster is distinct and easily recognizable. The environments and actors (monsters, mostly) are very well drawn. ![]() Not much to say about them they are very good. Let’s get the technical stuff out of the way first. I may draw some parallels to original DOOM games, as well as Doom 3 less to other first person shooters, since I really have not played many of them (especially modern ones). This review attempts to capture my personal experience, while the memories are still fresh. ![]() With some encouragement from the COVID-19 lockdown, I dedicated a few weeks (playing for an hour or two here and there, as I usually do) to finish the campaign. Only when Doom Eternal was released, I remembered that I had completely forgotten about Doom (2016). I’m not very good at playing the latest titles as soon as they come out.
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